From: Józef Kucia Subject: [PATCH 1/7] d3d11/tests: Add test for 3D texture interfaces. Message-Id: <1441231615-10101-1-git-send-email-jkucia@codeweavers.com> Date: Thu, 3 Sep 2015 00:06:49 +0200 --- dlls/d3d11/tests/d3d11.c | 155 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 155 insertions(+) diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 6a9d710..a5e6945 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -488,6 +488,160 @@ static void test_create_texture3d(void) ok(!refcount, "Device has %u references left.\n", refcount); } +static void test_texture3d_interfaces(void) +{ + ID3D10Texture3D *d3d10_texture; + D3D11_TEXTURE3D_DESC desc; + ID3D11Texture3D *texture; + IDXGISurface *surface; + ID3D11Device *device; + unsigned int i; + ULONG refcount; + HRESULT hr; + + static const struct test + { + BOOL implements_d3d10_interfaces; + UINT bind_flags; + UINT misc_flags; + UINT expected_bind_flags; + UINT expected_misc_flags; + } + desc_conversion_tests[] = + { + { + TRUE, + D3D11_BIND_SHADER_RESOURCE, 0, + D3D10_BIND_SHADER_RESOURCE, 0 + }, + { + TRUE, + D3D11_BIND_UNORDERED_ACCESS, 0, + D3D11_BIND_UNORDERED_ACCESS, 0 + }, + { + FALSE, + 0, D3D11_RESOURCE_MISC_RESOURCE_CLAMP, + 0, 0 + }, + { + TRUE, + 0, D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX, + 0, D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX + }, + }; + + if (!(device = create_device(NULL))) + { + skip("Failed to create ID3D11Device.\n"); + return; + } + + desc.Width = 64; + desc.Height = 64; + desc.Depth = 64; + desc.MipLevels = 0; + desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + desc.Usage = D3D11_USAGE_DEFAULT; + desc.BindFlags = D3D11_BIND_RENDER_TARGET; + desc.CPUAccessFlags = 0; + desc.MiscFlags = 0; + + hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, &texture); + ok(SUCCEEDED(hr), "Failed to create a 3d texture, hr %#x.\n", hr); + + hr = ID3D11Texture3D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); + ok(hr == E_NOINTERFACE, "Texture should not implement IDXGISurface.\n"); + + hr = ID3D11Texture3D_QueryInterface(texture, &IID_ID3D10Texture3D, (void **)&d3d10_texture); + ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, + "Texture should implement ID3D10Texture3D.\n"); + if (SUCCEEDED(hr)) ID3D10Texture3D_Release(d3d10_texture); + ID3D11Texture3D_Release(texture); + + if (FAILED(hr)) + { + win_skip("3D textures do not implement ID3D10Texture3D.\n"); + ID3D11Device_Release(device); + return; + } + + for (i = 0; i < sizeof(desc_conversion_tests) / sizeof(*desc_conversion_tests); ++i) + { + const struct test *current = &desc_conversion_tests[i]; + D3D10_TEXTURE3D_DESC d3d10_desc; + ID3D10Device *d3d10_device; + + desc.Width = 64; + desc.Height = 64; + desc.Depth = 64; + desc.MipLevels = 1; + desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + desc.Usage = D3D11_USAGE_DEFAULT; + desc.BindFlags = current->bind_flags; + desc.CPUAccessFlags = 0; + desc.MiscFlags = current->misc_flags; + + hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, &texture); + /* Shared resources are not supported by REF and WARP devices. */ + ok(SUCCEEDED(hr) || broken(hr == E_OUTOFMEMORY), + "Test %u: Failed to create a 3d texture, hr %#x.\n", i, hr); + if (FAILED(hr)) + { + win_skip("Failed to create ID3D11Texture3D, skipping test %u.\n", i); + continue; + } + + hr = ID3D11Texture3D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); + ok(hr == E_NOINTERFACE, "Texture should not implement IDXGISurface.\n"); + + hr = ID3D11Texture3D_QueryInterface(texture, &IID_ID3D10Texture3D, (void **)&d3d10_texture); + ID3D11Texture3D_Release(texture); + + if (current->implements_d3d10_interfaces) + { + ok(SUCCEEDED(hr), "Test %u: Texture should implement ID3D10Texture3D.\n", i); + } + else + { + todo_wine ok(hr == E_NOINTERFACE, "Test %u: Texture should not implement ID3D10Texture3D.\n", i); + if (SUCCEEDED(hr)) ID3D10Texture3D_Release(d3d10_texture); + continue; + } + + ID3D10Texture3D_GetDesc(d3d10_texture, &d3d10_desc); + + ok(d3d10_desc.Width == desc.Width, + "Test %u: Got unexpected Width %u.\n", i, d3d10_desc.Width); + ok(d3d10_desc.Height == desc.Height, + "Test %u: Got unexpected Height %u.\n", i, d3d10_desc.Height); + ok(d3d10_desc.Depth == desc.Depth, + "Test %u: Got unexpected Depth %u.\n", i, d3d10_desc.Depth); + ok(d3d10_desc.MipLevels == desc.MipLevels, + "Test %u: Got unexpected MipLevels %u.\n", i, d3d10_desc.MipLevels); + ok(d3d10_desc.Format == desc.Format, + "Test %u: Got unexpected Format %u.\n", i, d3d10_desc.Format); + ok(d3d10_desc.Usage == (D3D10_USAGE)desc.Usage, + "Test %u: Got unexpected Usage %u.\n", i, d3d10_desc.Usage); + ok(d3d10_desc.BindFlags == current->expected_bind_flags, + "Test %u: Got unexpected BindFlags %#x.\n", i, d3d10_desc.BindFlags); + ok(d3d10_desc.CPUAccessFlags == desc.CPUAccessFlags, + "Test %u: Got unexpected CPUAccessFlags %#x.\n", i, d3d10_desc.CPUAccessFlags); + ok(d3d10_desc.MiscFlags == current->expected_misc_flags, + "Test %u: Got unexpected MiscFlags %#x.\n", i, d3d10_desc.MiscFlags); + + d3d10_device = (ID3D10Device *)0xdeadbeef; + ID3D10Texture3D_GetDevice(d3d10_texture, &d3d10_device); + todo_wine ok(!d3d10_device, "Test %u: Got unexpected device pointer %p, expected NULL.\n", i, d3d10_device); + if (d3d10_device) ID3D10Device_Release(d3d10_device); + + ID3D10Texture3D_Release(d3d10_texture); + } + + refcount = ID3D11Device_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +} + START_TEST(d3d11) { test_create_device(); @@ -495,4 +649,5 @@ START_TEST(d3d11) test_create_texture2d(); test_texture2d_interfaces(); test_create_texture3d(); + test_texture3d_interfaces(); } -- 2.4.6