From: Stefan Dösinger Subject: [PATCH 3/4] d3d9/tests: Add a windowed GetFrontBufferData test (v2). Message-Id: <1437128000-16472-3-git-send-email-stefan@codeweavers.com> Date: Fri, 17 Jul 2015 12:13:19 +0200 Rebased, but otherwise unmodified resend of version 2. Feel free to ignore the patch if we don't want to test this unreliable call. Version 2: Skip if the window is obscured to make the testbot happy. --- dlls/d3d9/tests/visual.c | 99 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 99 insertions(+) diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 67e0733..d21c230 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -19621,6 +19621,104 @@ static void test_updatetexture(void) DestroyWindow(window); } +static void test_windowed_get_front_buffer_data(void) +{ + HRESULT hr; + IDirect3DDevice9 *device; + IDirect3D9 *d3d; + ULONG refcount; + HWND window; + D3DCOLOR color; + IDirect3DSurface9 *surface; + static const D3DRECT clear_rect = {100, 100, 400, 200}; + D3DDISPLAYMODE mode; + POINT offset = {0, 0}; + RECT win_rect = {30, 50, 640 + 30, 480 + 50}; + static const struct + { + unsigned int x, y; + D3DCOLOR color; + } + tests[] = + { + { 99, 99, 0x00ffffff}, + {101, 99, 0x00ffffff}, + { 99, 101, 0x00ffffff}, + {101, 101, 0x0000ff00}, + + {399, 99, 0x00ffffff}, + {401, 99, 0x00ffffff}, + {399, 101, 0x0000ff00}, + {401, 101, 0x00ffffff}, + + { 99, 199, 0x00ffffff}, + {101, 199, 0x0000ff00}, + { 99, 201, 0x00ffffff}, + {101, 201, 0x00ffffff}, + + {399, 199, 0x0000ff00}, + {401, 299, 0x00ffffff}, + {399, 201, 0x00ffffff}, + {401, 201, 0x00ffffff}, + }; + unsigned int i; + + AdjustWindowRect(&win_rect, WS_OVERLAPPEDWINDOW | WS_VISIBLE, FALSE); + window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + win_rect.left, win_rect.top, win_rect.right - win_rect.left, win_rect.bottom - win_rect.top, + NULL, NULL, NULL, NULL); + d3d = Direct3DCreate9(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + IDirect3D9_Release(d3d); + DestroyWindow(window); + return; + } + + hr = IDirect3DDevice9_GetDisplayMode(device, 0, &mode); + ok(SUCCEEDED(hr), "Failed to get display mode, hr %#x.\n", hr); + hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, mode.Width, mode.Height, + D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surface, NULL); + ok(SUCCEEDED(hr), "Failed to create readback surface, hr %#x.\n", hr); + + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00ffffff, 0.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); + hr = IDirect3DDevice9_Clear(device, 1, &clear_rect, D3DCLEAR_TARGET, 0x0000ff00, 0.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); + hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); + ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr); + + hr = IDirect3DDevice9_GetFrontBufferData(device, 0, surface); + ok(SUCCEEDED(hr), "Failed to get front buffer data, hr %#x.\n", hr); + + ClientToScreen(window, &offset); + + for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i) + { + POINT p = {tests[i].x + offset.x, tests[i].y + offset.y}; + + if (ChildWindowFromPoint(GetDesktopWindow(), p) != window) + { + skip("Window is covered by another window, skipping GetFrontBufferData test.\n"); + break; + } + + color = getPixelColorFromSurface(surface, p.x, p.y); + ok(color_match(color, tests[i].color, 1), "Got color 0x%08x, expected 0x%08x, test %u, %ux%u.\n", + color, tests[i].color, i, p.x, p.y); + } + + IDirect3DSurface9_Release(surface); + + refcount = IDirect3DDevice9_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); + IDirect3D9_Release(d3d); + DestroyWindow(window); +} + START_TEST(visual) { D3DADAPTER_IDENTIFIER9 identifier; @@ -19738,4 +19836,5 @@ START_TEST(visual) test_texcoordindex(); test_vertex_blending(); test_updatetexture(); + test_windowed_get_front_buffer_data(); } -- 2.3.6