From: Matteo Bruni Subject: [PATCH 5/5] wined3d: Don't hardcode WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL cap flag. Message-Id: <1435851695-17427-5-git-send-email-mbruni@codeweavers.com> Date: Thu, 2 Jul 2015 17:41:35 +0200 --- dlls/wined3d/directx.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 243f5ae..e21f52f 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -4882,8 +4882,9 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapte if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO]) { - caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 | - WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL; + caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2; + if (gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] || gl_info->supported[ARB_TEXTURE_RECTANGLE]) + caps->TextureCaps |= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL; } if (gl_info->supported[EXT_TEXTURE3D]) -- 2.3.6