From: Józef Kucia Subject: [PATCH 4/4] d3d9/tests: Add basic tests for vertex blending. Message-Id: <1435818408-9494-4-git-send-email-joseph.kucia@gmail.com> Date: Thu, 2 Jul 2015 08:26:48 +0200 --- dlls/d3d9/tests/visual.c | 207 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 207 insertions(+) diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 491f007..02585a0 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -19077,6 +19077,212 @@ static void test_texcoordindex(void) DestroyWindow(window); } +static void test_vertex_blending(void) +{ + IDirect3DDevice9 *device; + IDirect3D9 *d3d; + D3DCAPS9 caps; + D3DCOLOR color; + ULONG refcount; + HWND window; + HRESULT hr; + int i; + + static const D3DMATRIX view_mat = + {{{ + 2.0f / 10.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 2.0f / 10.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f + }}}, + upper_left = + {{{ + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + -4.0f, 4.0f, 0.0f, 1.0f + }}}, + lower_left = + {{{ + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + -4.0f, -4.0f, 0.0f, 1.0f + }}}, + upper_right = + {{{ + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 4.0f, 4.0f, 0.0f, 1.0f + }}}, + lower_right = + {{{ + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 4.0f, -4.0f, 0.0f, 1.0f + }}}; + + static const float quad_upper_right[] = + { + -1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, + -1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, + 1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, + 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, + }, + quad_center[] = + { + -1.0f, -1.0f, 0.0f, 0.25f, 0.25f, 0.25f, + -1.0f, 1.0f, 0.0f, 0.25f, 0.25f, 0.25f, + 1.0f, -1.0f, 0.0f, 0.25f, 0.25f, 0.25f, + 1.0f, 1.0f, 0.0f, 0.25f, 0.25f, 0.25f, + }, + quad_upper_center[] = + { + -1.0f, -1.0f, 0.0f, 0.5f, 0.0f, 0.0f, + -1.0f, 1.0f, 0.0f, 0.5f, 0.0f, 0.0f, + 1.0f, -1.0f, 0.0f, 0.5f, 0.0f, 0.0f, + 1.0f, 1.0f, 0.0f, 0.5f, 0.0f, 0.0f, + }, + quad_fullscreen[] = + { + -1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f, + -1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, + 1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f, + 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, + }; + + static const POINT quad_upper_right_points[] = + { + {576, 48}, {-1, -1}, + }, + quad_upper_right_empty_points[] = + { + {64, 48}, {64, 432}, {576, 432}, {320, 240}, {-1, -1} + }, + quad_center_points[] = + { + {320, 240}, {-1, -1} + }, + quad_center_empty_points[] = + { + {64, 48}, {576, 48}, {64, 432}, {576, 432}, {-1, -1} + }, + quad_upper_center_points[] = + { + {320, 48}, {-1, -1} + }, + quad_upper_center_empty_points[] = + { + {320, 240}, {64, 48}, {576, 48}, {-1, -1} + }, + quad_fullscreen_points[] = + { + {320, 48}, {320, 240}, {64, 48}, {576, 48}, {64, 432}, {576, 432}, {-1, -1} + }, + quad_fullscreen_empty_points[] = + { + {-1, -1} + }; + + static const struct { + const float *vertex_data; + const POINT *quad_points; + const POINT *empty_points; + } + tests[] = + { + {quad_upper_right, quad_upper_right_points, quad_upper_right_empty_points}, + {quad_center, quad_center_points, quad_center_empty_points}, + {quad_upper_center, quad_upper_center_points, quad_upper_center_empty_points}, + {quad_fullscreen, quad_fullscreen_points, quad_fullscreen_empty_points} + }; + + window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, 640, 480, NULL, NULL, NULL, NULL); + d3d = Direct3DCreate9(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + goto done; + } + + hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); + ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); + if (caps.MaxVertexBlendMatrices < 4) + { + skip("Only %u vertex blend matrices supported, skipping tests.\n", caps.MaxVertexBlendMatrices); + IDirect3DDevice9_Release(device); + goto done; + } + + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); + ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr); + + hr = IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, &view_mat); + ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform returned %08x\n", hr); + + hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(0), &upper_left); + ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform returned %08x\n", hr); + hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(1), &lower_left); + ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform returned %08x\n", hr); + hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(2), &lower_right); + ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform returned %08x\n", hr); + hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(3), &upper_right); + ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform returned %08x\n", hr); + + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_VERTEXBLEND, D3DVBF_3WEIGHTS); + ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed %08x\n", hr); + + for (i = 0; i < sizeof(tests) / sizeof(tests[0]); ++i) + { + const POINT *point; + + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0); + ok(SUCCEEDED(hr), "Failed to clear %08x\n", hr); + + hr = IDirect3DDevice9_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZB3); + ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr); + + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, tests[i].vertex_data, 6 * sizeof(float)); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + + hr = IDirect3DDevice9_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + + hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); + ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr); + + point = tests[i].quad_points; + while (point->x != -1 && point->y != -1) + { + color = getPixelColor(device, point->x, point->y); + ok(color_match(color, 0x00ffffff, 1), "Expected quad at %dx%d.\n", point->x, point->y); + ++point; + } + + point = tests[i].empty_points; + while (point->x != -1 && point->y != -1) + { + color = getPixelColor(device, point->x, point->y); + ok(color_match(color, 0x00000000, 1), "Unexpected quad at %dx%d.\n", point->x, point->y); + ++point; + } + } + + refcount = IDirect3DDevice9_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); + +done: + IDirect3D9_Release(d3d); + DestroyWindow(window); +} + START_TEST(visual) { D3DADAPTER_IDENTIFIER9 identifier; @@ -19192,4 +19398,5 @@ START_TEST(visual) test_signed_formats(); test_multisample_mismatch(); test_texcoordindex(); + test_vertex_blending(); } -- 2.3.6