From: Henri Verbeet Subject: [PATCH 3/4] wined3d: Use wined3d_texture_bind_and_dirtify() in wined3d_texture_upload_data(). Message-Id: <1429176396-8152-3-git-send-email-hverbeet@codeweavers.com> Date: Thu, 16 Apr 2015 11:26:35 +0200 --- dlls/wined3d/texture.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 34c69d1..78d1266 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -749,7 +749,7 @@ static void wined3d_texture_upload_data(struct wined3d_texture *texture, const s context = context_acquire(texture->resource.device, NULL); wined3d_texture_prepare_texture(texture, context, FALSE); - wined3d_texture_bind(texture, context, FALSE); + wined3d_texture_bind_and_dirtify(texture, context, FALSE); for (i = 0; i < sub_count; ++i) { -- 1.7.10.4