From: Henri Verbeet Subject: [PATCH 2/5] d2d1: Implement d2d_d3d_render_target_GetTextAntialiasMode(). Message-Id: <1427443626-9485-2-git-send-email-hverbeet@codeweavers.com> Date: Fri, 27 Mar 2015 09:07:03 +0100 --- dlls/d2d1/render_target.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c index 4b78967..0d956c4 100644 --- a/dlls/d2d1/render_target.c +++ b/dlls/d2d1/render_target.c @@ -860,9 +860,11 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTextAntialiasMode(ID2D1Re static D2D1_TEXT_ANTIALIAS_MODE STDMETHODCALLTYPE d2d_d3d_render_target_GetTextAntialiasMode(ID2D1RenderTarget *iface) { - FIXME("iface %p stub!\n", iface); + struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface); + + TRACE("iface %p.\n", iface); - return D2D1_TEXT_ANTIALIAS_MODE_DEFAULT; + return render_target->text_antialias_mode; } static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTextRenderingParams(ID2D1RenderTarget *iface, -- 1.7.10.4