From: Francois Gouget Subject: opengl32: Mark internal symbols with hidden visibility. Message-Id: Date: Thu, 26 Mar 2015 15:30:26 +0100 (CET) --- dlls/opengl32/opengl_ext.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/dlls/opengl32/opengl_ext.h b/dlls/opengl32/opengl_ext.h index 5748e0c..2e49d4a 100644 --- a/dlls/opengl32/opengl_ext.h +++ b/dlls/opengl32/opengl_ext.h @@ -28,9 +28,9 @@ typedef struct { void *func; /* pointer to the Wine function for this extension */ } OpenGL_extension; -extern const OpenGL_extension extension_registry[]; -extern const int extension_registry_size; +extern const OpenGL_extension extension_registry[] DECLSPEC_HIDDEN; +extern const int extension_registry_size DECLSPEC_HIDDEN; -extern BOOL WINAPI wglSetPixelFormatWINE( HDC hdc, int format ); +extern BOOL WINAPI wglSetPixelFormatWINE( HDC hdc, int format ) DECLSPEC_HIDDEN; #endif /* __DLLS_OPENGL32_OPENGL_EXT_H */ -- 2.1.4