From: Henri Verbeet Subject: [PATCH 1/5] d2d1: Properly take the source offset into account in d2d_d3d_render_target_DrawBitmap(). Message-Id: <1427274331-4922-1-git-send-email-hverbeet@codeweavers.com> Date: Wed, 25 Mar 2015 10:05:27 +0100 --- dlls/d2d1/render_target.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c index f109849..83b4dab 100644 --- a/dlls/d2d1/render_target.c +++ b/dlls/d2d1/render_target.c @@ -752,10 +752,10 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawBitmap(ID2D1RenderTarget brush_desc.opacity = opacity; brush_desc.transform._11 = (d.right - d.left) / (s.right - s.left); brush_desc.transform._21 = 0.0f; - brush_desc.transform._31 = d.left; + brush_desc.transform._31 = d.left - s.left; brush_desc.transform._12 = 0.0f; brush_desc.transform._22 = (d.bottom - d.top) / (s.bottom - s.top); - brush_desc.transform._32 = d.top; + brush_desc.transform._32 = d.top - s.top; if (FAILED(hr = ID2D1RenderTarget_CreateBitmapBrush(iface, bitmap, &bitmap_brush_desc, &brush_desc, &brush))) { -- 1.7.10.4