From: Stefan Dösinger Subject: [PATCH 1/5] wined3d: Only set TEXTURE_COMPARE_FUNC when ARB_depth_texture is supported. Message-Id: <1427133550-24296-1-git-send-email-stefan@codeweavers.com> Date: Mon, 23 Mar 2015 18:59:06 +0100 r200 implements sampler objects in modern mesa versions but the hardware doesn't support depth textures. --- dlls/wined3d/sampler.c | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/dlls/wined3d/sampler.c b/dlls/wined3d/sampler.c index ffa1155..b518a0a 100644 --- a/dlls/wined3d/sampler.c +++ b/dlls/wined3d/sampler.c @@ -92,10 +92,13 @@ static void wined3d_sampler_init(struct wined3d_sampler *sampler, struct wined3d GL_EXTCALL(glSamplerParameterf(sampler->name, GL_TEXTURE_MAX_LOD, desc->max_lod)); if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC]) GL_EXTCALL(glSamplerParameteri(sampler->name, GL_TEXTURE_MAX_ANISOTROPY_EXT, desc->max_anisotropy)); - if (desc->compare) - GL_EXTCALL(glSamplerParameteri(sampler->name, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE)); - GL_EXTCALL(glSamplerParameteri(sampler->name, GL_TEXTURE_COMPARE_FUNC, - wined3d_gl_compare_func(desc->comparison_func))); + if (gl_info->supported[ARB_DEPTH_TEXTURE]) + { + if (desc->compare) + GL_EXTCALL(glSamplerParameteri(sampler->name, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE)); + GL_EXTCALL(glSamplerParameteri(sampler->name, GL_TEXTURE_COMPARE_FUNC, + wined3d_gl_compare_func(desc->comparison_func))); + } if (gl_info->supported[EXT_TEXTURE_SRGB_DECODE] && !desc->srgb_decode) GL_EXTCALL(glSamplerParameteri(sampler->name, GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT)); checkGLcall("sampler creation"); -- 2.3.3