From: Matteo Bruni Subject: [PATCH 1/3] wined3d: Properly initialize the last two components of R16G16_SINT attributes. (v2) Message-Id: <1421944903-12594-1-git-send-email-mbruni@codeweavers.com> Date: Thu, 22 Jan 2015 17:41:41 +0100 v2: Just use glVertexAttrib2svARB(). --- dlls/wined3d/drawprim.c | 2 +- dlls/wined3d/state.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index 12b03f6..4812143 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -377,7 +377,7 @@ static inline void send_attribute(const struct wined3d_gl_info *gl_info, break; case WINED3DFMT_R16G16_SINT: - GL_EXTCALL(glVertexAttrib4svARB(index, ptr)); + GL_EXTCALL(glVertexAttrib2svARB(index, ptr)); break; case WINED3DFMT_R16G16B16A16_SINT: GL_EXTCALL(glVertexAttrib4svARB(index, ptr)); diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 3c204ca..7cac2dc 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -4297,7 +4297,7 @@ static void load_numbered_arrays(struct wined3d_context *context, break; case WINED3DFMT_R16G16_SINT: - GL_EXTCALL(glVertexAttrib4svARB(i, (const GLshort *)ptr)); + GL_EXTCALL(glVertexAttrib2svARB(i, (const GLshort *)ptr)); break; case WINED3DFMT_R16G16B16A16_SINT: GL_EXTCALL(glVertexAttrib4svARB(i, (const GLshort *)ptr)); -- 2.0.5