From: Matteo Bruni Subject: [PATCH 2/5] wined3d: Don't normalize R8G8B8A8_UINT attributes. Message-Id: <1421861556-12771-2-git-send-email-mbruni@codeweavers.com> Date: Wed, 21 Jan 2015 18:32:33 +0100 --- dlls/wined3d/state.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 7f65998..3c204ca 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -4279,7 +4279,7 @@ static void load_numbered_arrays(struct wined3d_context *context, break; case WINED3DFMT_R8G8B8A8_UINT: - GL_EXTCALL(glVertexAttrib4NubvARB(i, ptr)); + GL_EXTCALL(glVertexAttrib4ubvARB(i, ptr)); break; case WINED3DFMT_B8G8R8A8_UNORM: if (gl_info->supported[ARB_VERTEX_ARRAY_BGRA]) -- 2.0.5