From: Stefan Dösinger Subject: [PATCH 3/5] Revert "d3d10_1.idl: Added D3D10_1_SHADER_*_VERSION constants." Message-Id: <1417169803-30971-3-git-send-email-stefan@codeweavers.com> Date: Fri, 28 Nov 2014 11:16:41 +0100 This reverts commit 044d7e82bf915d36c2921b29f129aae303355af4. These were added later by 9e942d29 in the _D3D10_1_CONSTANTS ifdef block. The double define causes a compile error with midl. --- include/d3d10_1.idl | 2 -- 1 file changed, 2 deletions(-) diff --git a/include/d3d10_1.idl b/include/d3d10_1.idl index ba5517b..4ee49c6 100644 --- a/include/d3d10_1.idl +++ b/include/d3d10_1.idl @@ -48,8 +48,6 @@ cpp_quote("#define D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP (0.6f)") import "d3d10.idl"; cpp_quote("#include ") -const UINT D3D10_1_SHADER_MAJOR_VERSION = 4; -const UINT D3D10_1_SHADER_MINOR_VERSION = 1; typedef enum D3D10_FEATURE_LEVEL1 { -- 2.0.4