From: Stefan Dösinger Subject: [PATCH 5/5] d3d8/tests: Call TestCooperativeLevel after Present. Message-Id: <1417025335-31649-5-git-send-email-stefan@codeweavers.com> Date: Wed, 26 Nov 2014 19:08:55 +0100 This fixes the test on my Geforce 7 Vista machine. The driver needs a Present call to notice that focus is lost. --- dlls/d3d8/tests/device.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c index 99fe70a..6a4dcc2 100644 --- a/dlls/d3d8/tests/device.c +++ b/dlls/d3d8/tests/device.c @@ -6812,10 +6812,10 @@ static void test_lost_device(void) ret = SetForegroundWindow(GetDesktopWindow()); ok(ret, "Failed to set foreground window.\n"); - hr = IDirect3DDevice8_TestCooperativeLevel(device); - ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL); ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice8_TestCooperativeLevel(device); + ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr); ret = ShowWindow(window, SW_RESTORE); ok(ret, "Failed to restore window.\n"); -- 2.0.4