From: Stefan Dösinger Subject: [PATCH 6/6] d3d8/tests: Use create_device in test_swvp_buffer. Message-Id: <1413803335-25557-6-git-send-email-stefan@codeweavers.com> Date: Mon, 20 Oct 2014 13:08:55 +0200 --- dlls/d3d8/tests/device.c | 21 ++++++++++----------- 1 file changed, 10 insertions(+), 11 deletions(-) diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c index 854122c..ff6344d 100644 --- a/dlls/d3d8/tests/device.c +++ b/dlls/d3d8/tests/device.c @@ -34,6 +34,7 @@ struct vec3 #define CREATE_DEVICE_FULLSCREEN 0x01 #define CREATE_DEVICE_FPU_PRESERVE 0x02 #define CREATE_DEVICE_HWVP_ONLY 0x04 +#define CREATE_DEVICE_SWVP_ONLY 0x08 struct device_desc { @@ -111,6 +112,8 @@ static IDirect3DDevice8 *create_device(IDirect3D8 *d3d8, HWND focus_window, cons present_parameters.BackBufferHeight = desc->height; present_parameters.hDeviceWindow = desc->device_window; present_parameters.Windowed = !(desc->flags & CREATE_DEVICE_FULLSCREEN); + if (desc->flags & CREATE_DEVICE_SWVP_ONLY) + behavior_flags = D3DCREATE_SOFTWARE_VERTEXPROCESSING; if (desc->flags & CREATE_DEVICE_FPU_PRESERVE) behavior_flags |= D3DCREATE_FPU_PRESERVE; } @@ -124,7 +127,7 @@ static IDirect3DDevice8 *create_device(IDirect3D8 *d3d8, HWND focus_window, cons behavior_flags, &present_parameters, &device))) return device; - if (desc && desc->flags & CREATE_DEVICE_HWVP_ONLY) + if (desc && desc->flags & (CREATE_DEVICE_HWVP_ONLY | CREATE_DEVICE_SWVP_ONLY)) return NULL; behavior_flags ^= (D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_SOFTWARE_VERTEXPROCESSING); @@ -4761,7 +4764,7 @@ static void test_swvp_buffer(void) IDirect3DVertexBuffer8 *buffer; static const unsigned int bufsize = 1024; D3DVERTEXBUFFER_DESC desc; - D3DPRESENT_PARAMETERS present_parameters = {0}; + struct device_desc device_desc; struct { float x, y, z; @@ -4772,15 +4775,11 @@ static void test_swvp_buffer(void) d3d8 = Direct3DCreate8(D3D_SDK_VERSION); ok(!!d3d8, "Failed to create a D3D object.\n"); - present_parameters.Windowed = TRUE; - present_parameters.hDeviceWindow = window; - present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; - present_parameters.BackBufferWidth = screen_width; - present_parameters.BackBufferHeight = screen_height; - present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8; - present_parameters.EnableAutoDepthStencil = FALSE; - if (FAILED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window, - D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device))) + device_desc.device_window = window; + device_desc.width = 640; + device_desc.height = 480; + device_desc.flags = CREATE_DEVICE_SWVP_ONLY; + if (!(device = create_device(d3d8, window, &device_desc))) { skip("Failed to create a D3D device, skipping tests.\n"); IDirect3D8_Release(d3d8); -- 2.0.4