From: Henri Verbeet Subject: [PATCH 4/5] d3d10core: Set the initial blend factors to 1.0f. Message-Id: <1411030589-11210-4-git-send-email-hverbeet@codeweavers.com> Date: Thu, 18 Sep 2014 10:56:28 +0200 --- dlls/d3d10core/device.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c index f8c9d37..a1ecd5c 100644 --- a/dlls/d3d10core/device.c +++ b/dlls/d3d10core/device.c @@ -2324,6 +2324,10 @@ HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown) WARN("Failed to initialize blend state rbtree.\n"); return E_FAIL; } + device->blend_factor[0] = 1.0f; + device->blend_factor[1] = 1.0f; + device->blend_factor[2] = 1.0f; + device->blend_factor[3] = 1.0f; if (wine_rb_init(&device->depthstencil_states, &d3d10_depthstencil_state_rb_ops) == -1) { -- 1.7.10.4