From: Henri Verbeet Subject: [PATCH 5/5] d3d10core: Set the initial sample mask to D3D10_DEFAULT_SAMPLE_MASK. Message-Id: <1411030589-11210-5-git-send-email-hverbeet@codeweavers.com> Date: Thu, 18 Sep 2014 10:56:29 +0200 --- dlls/d3d10core/device.c | 1 + 1 file changed, 1 insertion(+) diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c index a1ecd5c..5bdb8af 100644 --- a/dlls/d3d10core/device.c +++ b/dlls/d3d10core/device.c @@ -2328,6 +2328,7 @@ HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown) device->blend_factor[1] = 1.0f; device->blend_factor[2] = 1.0f; device->blend_factor[3] = 1.0f; + device->sample_mask = D3D10_DEFAULT_SAMPLE_MASK; if (wine_rb_init(&device->depthstencil_states, &d3d10_depthstencil_state_rb_ops) == -1) { -- 1.7.10.4