From: Henri Verbeet Subject: [PATCH 3/5] d3d8: wined3d_device_get_available_texture_mem() returns a UINT. Message-Id: <1408343180-6661-3-git-send-email-hverbeet@codeweavers.com> Date: Mon, 18 Aug 2014 08:26:18 +0200 --- dlls/d3d8/device.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 3ee43f0..8458583 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -400,15 +400,15 @@ static HRESULT WINAPI d3d8_device_TestCooperativeLevel(IDirect3DDevice8 *iface) static UINT WINAPI d3d8_device_GetAvailableTextureMem(IDirect3DDevice8 *iface) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); - HRESULT hr; + UINT ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); - hr = wined3d_device_get_available_texture_mem(device->wined3d_device); + ret = wined3d_device_get_available_texture_mem(device->wined3d_device); wined3d_mutex_unlock(); - return hr; + return ret; } static HRESULT WINAPI d3d8_device_ResourceManagerDiscardBytes(IDirect3DDevice8 *iface, DWORD byte_count) -- 1.7.10.4