From: Jacek Caban Subject: d3d11.idl: Added some missing declarations. Message-Id: <53EE32FD.3050202@codeweavers.com> Date: Fri, 15 Aug 2014 18:19:09 +0200 --- include/d3d11.idl | 121 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 121 insertions(+) diff --git a/include/d3d11.idl b/include/d3d11.idl index e88ae7f..4e883f7 100644 --- a/include/d3d11.idl +++ b/include/d3d11.idl @@ -27,6 +27,42 @@ typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY; typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION; typedef RECT D3D11_RECT; +const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14; +const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4; +const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32; +const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15; +const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT = 16; +const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; +const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15; +const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; +const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; +const UINT D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64; +const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; +const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1; +const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; +const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; +const UINT D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32; +const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1; +const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128; +const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1; +const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1; +const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128; +const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1; +const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16; +const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1; +const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1; +const UINT D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT = 16; +const UINT D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32; +const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4; +const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COUNT = 4096; +const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3; +const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3; +const UINT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10; +const INT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10; +const INT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8; +const UINT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7; + const UINT D3D11_DEFAULT_DEPTH_BIAS = 0; cpp_quote("#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f") const UINT D3D11_DEFAULT_MAX_ANISOTROPY = 16; @@ -66,6 +102,80 @@ const UINT D3D11_SHADER_MAX_TYPES = 65535; const UINT D3D11_SHADER_MINOR_VERSION = 0; const UINT D3D11_VS_OUTPUT_REGISTER_COUNT = 32; +const UINT D3D11_PS_CS_UAV_REGISTER_COMPONENTS = 1; +const UINT D3D11_PS_CS_UAV_REGISTER_COUNT = 8; +const UINT D3D11_PS_CS_UAV_REGISTER_READS_PER_INST = 1; +const UINT D3D11_PS_CS_UAV_REGISTER_READ_PORTS = 1; +const UINT D3D11_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff; +const UINT D3D11_PS_FRONTFACING_FALSE_VALUE = 0; +const UINT D3D11_PS_FRONTFACING_TRUE_VALUE = 0xffffffff; +const UINT D3D11_PS_INPUT_REGISTER_COMPONENTS = 4; +const UINT D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D11_PS_INPUT_REGISTER_COUNT = 32; +const UINT D3D11_PS_INPUT_REGISTER_READS_PER_INST = 2; +const UINT D3D11_PS_INPUT_REGISTER_READ_PORTS = 1; +cpp_quote("#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)") +const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1; +const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1; +const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1; +const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COUNT = 1; +const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENTS = 4; +const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D11_PS_OUTPUT_REGISTER_COUNT = 8; +cpp_quote("#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)") + +const UINT D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT = 16; + +const UINT D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096; +const UINT D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27; +const UINT D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; +const UINT D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096; +const UINT D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32; +const UINT D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32; +const UINT D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384; +const UINT D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024; +const UINT D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; +const UINT D3D11_REQ_MAXANISOTROPY = 16; +const UINT D3D11_REQ_MIP_LEVELS = 15; +const UINT D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048; +const UINT D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096; +const UINT D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384; +const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128; +cpp_quote("#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)") +const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM = 2048; +const UINT D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20; +const UINT D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096; +const UINT D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048; +const UINT D3D11_REQ_TEXTURE1D_U_DIMENSION = 16384; +const UINT D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048; +const UINT D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384; +const UINT D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048; +const UINT D3D11_REQ_TEXTURECUBE_DIMENSION = 16384; + +const UINT D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0; + +const UINT D3D11_SHADER_MAJOR_VERSION = 5; +const UINT D3D11_SHADER_MAX_INSTANCES = 65535; +const UINT D3D11_SHADER_MAX_INTERFACES = 253; +const UINT D3D11_SHADER_MAX_INTERFACE_CALL_SITES = 4096; +const UINT D3D11_SHADER_MAX_TYPES = 65535; +const UINT D3D11_SHADER_MINOR_VERSION = 0; + +const UINT D3D11_SHIFT_INSTRUCTION_PAD_VALUE = 0; +const UINT D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5; + +const UINT D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8; + +const UINT D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048; +const UINT D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512; +const UINT D3D11_SO_BUFFER_SLOT_COUNT = 4; +const UINT D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff; +const UINT D3D11_SO_NO_RASTERIZED_STREAM = 0xffffffff; +const UINT D3D11_SO_OUTPUT_COMPONENT_COUNT = 128; +const UINT D3D11_SO_STREAM_COUNT = 4; + cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)") cpp_quote("struct CD3D11_DEFAULT {};") cpp_quote("extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;") @@ -343,6 +453,17 @@ typedef enum D3D11_MAP D3D11_MAP_WRITE_NO_OVERWRITE } D3D11_MAP; +typedef enum D3D11_MAP_FLAG +{ + D3D11_MAP_FLAG_DO_NOT_WAIT = 0x00100000 +} D3D11_MAP_FLAG; + +typedef struct D3D11_QUERY_DATA_SO_STATISTICS +{ + UINT64 NumPrimitivesWritten; + UINT64 PrimitivesStorageNeeded; +} D3D11_QUERY_DATA_SO_STATISTICS; + typedef struct D3D11_MAPPED_SUBRESOURCE { void *pData;