From: Henri Verbeet Subject: [PATCH 3/5] d2d1: Implement d2d_d3d_render_target_SetTransform(). Message-Id: <1406011464-30644-3-git-send-email-hverbeet@codeweavers.com> Date: Tue, 22 Jul 2014 08:44:22 +0200 --- dlls/d2d1/render_target.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c index 0dc633b..a7a822d 100644 --- a/dlls/d2d1/render_target.c +++ b/dlls/d2d1/render_target.c @@ -316,7 +316,11 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawGlyphRun(ID2D1RenderTarg static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTransform(ID2D1RenderTarget *iface, const D2D1_MATRIX_3X2_F *transform) { - FIXME("iface %p, transform %p stub!\n", iface, transform); + struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface); + + TRACE("iface %p, transform %p.\n", iface, transform); + + render_target->transform = *transform; } static void STDMETHODCALLTYPE d2d_d3d_render_target_GetTransform(ID2D1RenderTarget *iface, -- 1.7.10.4