From: Henri Verbeet Subject: [PATCH 2/5] d3d8/tests: Use a separate device for intz_test(). Message-Id: <1397715683-12998-2-git-send-email-hverbeet@codeweavers.com> Date: Thu, 17 Apr 2014 08:21:20 +0200 --- dlls/d3d8/tests/visual.c | 73 ++++++++++++++++++++++++---------------------- 1 file changed, 38 insertions(+), 35 deletions(-) diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c index 8c8fe97..82c596f 100644 --- a/dlls/d3d8/tests/visual.c +++ b/dlls/d3d8/tests/visual.c @@ -2805,8 +2805,20 @@ static void depth_buffer2_test(IDirect3DDevice8 *device) IDirect3DSurface8_Release(rt1); } -static void intz_test(IDirect3DDevice8 *device) +static void intz_test(void) { + IDirect3DSurface8 *original_rt, *rt; + IDirect3DTexture8 *texture; + IDirect3DDevice8 *device; + IDirect3DSurface8 *ds; + IDirect3D8 *d3d; + ULONG refcount; + D3DCAPS8 caps; + HWND window; + HRESULT hr; + DWORD ps; + UINT i; + static const DWORD ps_code[] = { 0xffff0101, /* ps_1_1 */ @@ -2821,7 +2833,7 @@ static void intz_test(IDirect3DDevice8 *device) 0x40000001, 0x80080000, 0xa0aa0002, /* +mov r0.w, c2.z */ 0x0000ffff, /* end */ }; - struct + static const struct { float x, y, z; float s0, t0, p0; @@ -2848,7 +2860,7 @@ static void intz_test(IDirect3DDevice8 *device) { -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f}, { 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.5f}, }; - struct + static const struct { UINT x, y; D3DCOLOR color; @@ -2865,45 +2877,41 @@ static void intz_test(IDirect3DDevice8 *device) {560, 450, D3DCOLOR_ARGB(0x00, 0xdf, 0xbf, 0x00)}, }; - IDirect3DSurface8 *original_ds, *original_rt, *rt; - IDirect3DTexture8 *texture; - IDirect3DSurface8 *ds; - IDirect3D8 *d3d8; - D3DCAPS8 caps; - HRESULT hr; - DWORD ps; - UINT i; + window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, 640, 480, NULL, NULL, NULL, NULL); + d3d = Direct3DCreate8(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + goto done; + } hr = IDirect3DDevice8_GetDeviceCaps(device, &caps); ok(SUCCEEDED(hr), "GetDeviceCaps failed, hr %#x.\n", hr); if (caps.PixelShaderVersion < D3DPS_VERSION(1, 1)) { skip("No pixel shader 1.1 support, skipping INTZ test.\n"); - return; + IDirect3DDevice8_Release(device); + goto done; } if (caps.TextureCaps & D3DPTEXTURECAPS_POW2) { skip("No unconditional NP2 texture support, skipping INTZ test.\n"); - return; + IDirect3DDevice8_Release(device); + goto done; } - hr = IDirect3DDevice8_GetDirect3D(device, &d3d8); - ok(SUCCEEDED(hr), "GetDirect3D failed, hr %#x.\n", hr); - - hr = IDirect3D8_CheckDeviceFormat(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, - D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, MAKEFOURCC('I','N','T','Z')); - if (FAILED(hr)) + if (FAILED(hr = IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, + D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, MAKEFOURCC('I','N','T','Z')))) { skip("No INTZ support, skipping INTZ test.\n"); - return; + IDirect3DDevice8_Release(device); + goto done; } - IDirect3D8_Release(d3d8); - hr = IDirect3DDevice8_GetRenderTarget(device, &original_rt); ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr); - hr = IDirect3DDevice8_GetDepthStencilSurface(device, &original_ds); - ok(SUCCEEDED(hr), "GetDepthStencilSurface failed, hr %#x.\n", hr); hr = IDirect3DDevice8_CreateTexture(device, 640, 480, 1, D3DUSAGE_DEPTHSTENCIL, MAKEFOURCC('I','N','T','Z'), D3DPOOL_DEFAULT, &texture); @@ -3120,21 +3128,16 @@ static void intz_test(IDirect3DDevice8 *device) hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL); ok(SUCCEEDED(hr), "Present failed, hr %#x.\n", hr); - hr = IDirect3DDevice8_SetRenderTarget(device, original_rt, original_ds); - ok(SUCCEEDED(hr), "SetRenderTarget failed, hr %#x.\n", hr); - IDirect3DSurface8_Release(original_ds); - hr = IDirect3DDevice8_SetTexture(device, 0, NULL); - ok(SUCCEEDED(hr), "SetTexture failed, hr %#x.\n", hr); - hr = IDirect3DDevice8_SetTexture(device, 1, NULL); - ok(SUCCEEDED(hr), "SetTexture failed, hr %#x.\n", hr); IDirect3DTexture8_Release(texture); - hr = IDirect3DDevice8_SetPixelShader(device, 0); - ok(SUCCEEDED(hr), "SetPixelShader failed, hr %#x.\n", hr); hr = IDirect3DDevice8_DeletePixelShader(device, ps); ok(SUCCEEDED(hr), "DeletePixelShader failed, hr %#x.\n", hr); - IDirect3DSurface8_Release(original_rt); IDirect3DSurface8_Release(rt); + refcount = IDirect3DDevice8_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +done: + IDirect3D8_Release(d3d); + DestroyWindow(window); } static void shadow_test(void) @@ -4821,7 +4824,6 @@ START_TEST(visual) texop_test(device_ptr); depth_buffer_test(device_ptr); depth_buffer2_test(device_ptr); - intz_test(device_ptr); refcount = IDirect3DDevice8_Release(device_ptr); ok(!refcount, "Device has %u references left.\n", refcount); @@ -4829,6 +4831,7 @@ cleanup: IDirect3D8_Release(d3d); DestroyWindow(window); + intz_test(); shadow_test(); multisample_copy_rects_test(); zenable_test(); -- 1.7.10.4