From: Henri Verbeet Subject: [PATCH 2/5] d3d8/tests: Use a separate device for fog_special_test(). Message-Id: <1397631325-17276-2-git-send-email-hverbeet@codeweavers.com> Date: Wed, 16 Apr 2014 08:55:22 +0200 --- dlls/d3d8/tests/visual.c | 67 +++++++++++++++++++++++++++++++++------------- 1 file changed, 48 insertions(+), 19 deletions(-) diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c index e3e33e2..702c299 100644 --- a/dlls/d3d8/tests/visual.c +++ b/dlls/d3d8/tests/visual.c @@ -3879,8 +3879,23 @@ static void zenable_test(IDirect3DDevice8 *device) } } -static void fog_special_test(IDirect3DDevice8 *device) +static void fog_special_test(void) { + IDirect3DDevice8 *device; + IDirect3D8 *d3d; + unsigned int i; + D3DCOLOR color; + ULONG refcount; + D3DCAPS8 caps; + DWORD ps, vs; + HWND window; + HRESULT hr; + union + { + float f; + DWORD d; + } conv; + static const struct { struct vec3 position; @@ -3889,8 +3904,8 @@ static void fog_special_test(IDirect3DDevice8 *device) quad[] = { {{ -1.0f, -1.0f, 0.0f}, 0xff00ff00}, - {{ 1.0f, -1.0f, 1.0f}, 0xff00ff00}, {{ -1.0f, 1.0f, 0.0f}, 0xff00ff00}, + {{ 1.0f, -1.0f, 1.0f}, 0xff00ff00}, {{ 1.0f, 1.0f, 1.0f}, 0xff00ff00} }; static const struct @@ -3931,16 +3946,23 @@ static void fog_special_test(IDirect3DDevice8 *device) 0x00000001, 0xd00f0000, 0x90e40001, /* mov oD0, v1 */ 0x0000ffff }; - union + static const D3DMATRIX identity = + {{{ + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f, + }}}; + + window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, 640, 480, NULL, NULL, NULL, NULL); + d3d = Direct3DCreate8(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d, window, window, TRUE))) { - float f; - DWORD d; - } conv; - DWORD color; - HRESULT hr; - unsigned int i; - DWORD ps, vs; - D3DCAPS8 caps; + skip("Failed to create a D3D device, skipping tests.\n"); + goto done; + } hr = IDirect3DDevice8_GetDeviceCaps(device, &caps); ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); @@ -3965,6 +3987,14 @@ static void fog_special_test(IDirect3DDevice8 *device) ps = 0; } + /* The table fog tests seem to depend on the projection matrix explicitly + * being set to an identity matrix, even though that's the default. + * (AMD Radeon HD 6310, Windows 7) */ + hr = IDirect3DDevice8_SetTransform(device, D3DTS_PROJECTION, &identity); + ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr); + + hr = IDirect3DDevice8_SetRenderState(device, D3DRS_LIGHTING, FALSE); + ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr); hr = IDirect3DDevice8_SetRenderState(device, D3DRS_FOGENABLE, TRUE); ok(SUCCEEDED(hr), "Failed to enable fog, hr %#x.\n", hr); hr = IDirect3DDevice8_SetRenderState(device, D3DRS_FOGCOLOR, 0xffff0000); @@ -3978,7 +4008,7 @@ static void fog_special_test(IDirect3DDevice8 *device) for (i = 0; i < sizeof(tests) / sizeof(*tests); i++) { - hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0f, 0); + hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff0000ff, 1.0f, 0); ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr); if (!tests[i].vs) @@ -4034,16 +4064,15 @@ static void fog_special_test(IDirect3DDevice8 *device) ok(SUCCEEDED(hr), "Failed to present backbuffer, hr %#x.\n", hr); } - hr = IDirect3DDevice8_SetRenderState(device, D3DRS_FOGENABLE, FALSE); - ok(SUCCEEDED(hr), "Failed to disable fog, hr %#x.\n", hr); - hr = IDirect3DDevice8_SetPixelShader(device, 0); - ok(SUCCEEDED(hr), "Failed to set pixel shader, hr %#x.\n", hr); - hr = IDirect3DDevice8_SetVertexShader(device, 0); - ok(SUCCEEDED(hr), "Failed to set vertex shader, hr %#x.\n", hr); if (vs) IDirect3DDevice8_DeleteVertexShader(device, vs); if (ps) IDirect3DDevice8_DeletePixelShader(device, ps); + refcount = IDirect3DDevice8_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +done: + IDirect3D8_Release(d3d); + DestroyWindow(window); } static void volume_dxt5_test(void) @@ -4759,7 +4788,6 @@ START_TEST(visual) multisample_copy_rects_test(device_ptr); zenable_test(device_ptr); resz_test(device_ptr); - fog_special_test(device_ptr); refcount = IDirect3DDevice8_Release(device_ptr); ok(!refcount, "Device has %u references left.\n", refcount); @@ -4767,6 +4795,7 @@ cleanup: IDirect3D8_Release(d3d); DestroyWindow(window); + fog_special_test(); volume_dxt5_test(); volume_v16u16_test(); add_dirty_rect_test(); -- 1.7.10.4