From: Henri Verbeet Subject: [PATCH 1/5] d3d8/tests: Use a separate device for volume_dxt5_test(). Message-Id: <1397631325-17276-1-git-send-email-hverbeet@codeweavers.com> Date: Wed, 16 Apr 2014 08:55:21 +0200 --- dlls/d3d8/tests/visual.c | 52 ++++++++++++++++++++++++++++------------------ 1 file changed, 32 insertions(+), 20 deletions(-) diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c index ce4de4a..e3e33e2 100644 --- a/dlls/d3d8/tests/visual.c +++ b/dlls/d3d8/tests/visual.c @@ -4046,14 +4046,18 @@ static void fog_special_test(IDirect3DDevice8 *device) IDirect3DDevice8_DeletePixelShader(device, ps); } -static void volume_dxt5_test(IDirect3DDevice8 *device) +static void volume_dxt5_test(void) { - HRESULT hr; - IDirect3D8 *d3d8; IDirect3DVolumeTexture8 *texture; + IDirect3DDevice8 *device; D3DLOCKED_BOX box; + IDirect3D8 *d3d; unsigned int i; - DWORD color; + D3DCOLOR color; + ULONG refcount; + HWND window; + HRESULT hr; + static const char texture_data[] = { /* A 8x4x2 texture consisting of 4 4x4 blocks. The colors of the blocks are red, green, blue and white. */ @@ -4070,26 +4074,33 @@ static void volume_dxt5_test(IDirect3DDevice8 *device) quads[] = { {{ -1.0f, -1.0f, 0.0f}, { 0.0f, 0.0f, 0.25f}}, - {{ 0.0f, -1.0f, 1.0f}, { 1.0f, 0.0f, 0.25f}}, {{ -1.0f, 1.0f, 0.0f}, { 0.0f, 1.0f, 0.25f}}, + {{ 0.0f, -1.0f, 1.0f}, { 1.0f, 0.0f, 0.25f}}, {{ 0.0f, 1.0f, 1.0f}, { 1.0f, 1.0f, 0.25f}}, {{ 0.0f, -1.0f, 0.0f}, { 0.0f, 0.0f, 0.75f}}, - {{ 1.0f, -1.0f, 1.0f}, { 1.0f, 0.0f, 0.75f}}, {{ 0.0f, 1.0f, 0.0f}, { 0.0f, 1.0f, 0.75f}}, + {{ 1.0f, -1.0f, 1.0f}, { 1.0f, 0.0f, 0.75f}}, {{ 1.0f, 1.0f, 1.0f}, { 1.0f, 1.0f, 0.75f}}, }; static const DWORD expected_colors[] = {0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff}; - hr = IDirect3DDevice8_GetDirect3D(device, &d3d8); - ok(SUCCEEDED(hr), "Failed to get d3d8 interface, hr %#x.\n", hr); - hr = IDirect3D8_CheckDeviceFormat(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, - D3DFMT_X8R8G8B8, 0, D3DRTYPE_VOLUMETEXTURE, D3DFMT_DXT5); - IDirect3D8_Release(d3d8); - if (FAILED(hr)) + window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, 640, 480, NULL, NULL, NULL, NULL); + d3d = Direct3DCreate8(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d, window, window, TRUE))) { - skip("Volume dxt5 textures are not supported, skipping test.\n"); - return; + skip("Failed to create a D3D device, skipping tests.\n"); + goto done; + } + + if (FAILED(IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, + D3DFMT_X8R8G8B8, 0, D3DRTYPE_VOLUMETEXTURE, D3DFMT_DXT5))) + { + skip("Volume DXT5 textures are not supported, skipping test.\n"); + IDirect3DDevice8_Release(device); + goto done; } hr = IDirect3DDevice8_CreateVolumeTexture(device, 8, 4, 2, 1, 0, D3DFMT_DXT5, @@ -4115,7 +4126,7 @@ static void volume_dxt5_test(IDirect3DDevice8 *device) hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DTEXF_POINT); ok(SUCCEEDED(hr), "Failed to set mag filter, hr %#x.\n", hr); - hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00ff00ff, 0.0f, 0); + hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x00ff00ff, 1.0f, 0); ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); hr = IDirect3DDevice8_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); @@ -4135,11 +4146,12 @@ static void volume_dxt5_test(IDirect3DDevice8 *device) "Expected color 0x%08x, got 0x%08x, case %u.\n", expected_colors[i], color, i); } - hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE); - ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr); - hr = IDirect3DDevice8_SetTexture(device, 0, NULL); - ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); IDirect3DVolumeTexture8_Release(texture); + refcount = IDirect3DDevice8_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +done: + IDirect3D8_Release(d3d); + DestroyWindow(window); } static void volume_v16u16_test(void) @@ -4748,7 +4760,6 @@ START_TEST(visual) zenable_test(device_ptr); resz_test(device_ptr); fog_special_test(device_ptr); - volume_dxt5_test(device_ptr); refcount = IDirect3DDevice8_Release(device_ptr); ok(!refcount, "Device has %u references left.\n", refcount); @@ -4756,6 +4767,7 @@ cleanup: IDirect3D8_Release(d3d); DestroyWindow(window); + volume_dxt5_test(); volume_v16u16_test(); add_dirty_rect_test(); } -- 1.7.10.4