From: Ken Thomases Subject: d3d8/tests: Ignore broken CheckDeviceType() behavior on 64-bit Windows 8. Message-Id: <42C29296-2496-45D6-B931-9C654DF3B422@codeweavers.com> Date: Wed, 12 Feb 2014 13:27:02 -0600 --- dlls/d3d8/tests/device.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c index b93acf4..78f6773 100644 --- a/dlls/d3d8/tests/device.c +++ b/dlls/d3d8/tests/device.c @@ -1053,7 +1053,7 @@ static void test_display_formats(void) hr = IDirect3D8_CheckDeviceType(d3d8, D3DADAPTER_DEFAULT, device_type, formats[display].format, formats[backbuffer].format, windowed); - ok(SUCCEEDED(hr) == should_pass, + ok(SUCCEEDED(hr) == should_pass || broken(SUCCEEDED(hr) && !has_modes) /* Win8 64-bit */, "Got unexpected hr %#x for %s / %s, windowed %#x, should_pass %#x.\n", hr, formats[display].name, formats[backbuffer].name, windowed, should_pass); }